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XR Foundations: Designer

Please send me information about the XR Foundations: Designer program when it becomes available.

How to get your first VR designer job

August 2, 2022 - By Christine Ingaldson
Woman at computer with headset and coffee

Whether you are fresh out of school or changing careers, now is a great time to land your first VR job. There is space for everyone here, as it will take all of us to make the metaverse a reality. It’s been less than a year since I pivoted onto this career path, which surprises and excites me. After struggling for ten years going in the wrong direction, I suffered from limiting beliefs and felt stuck. Through the process, I discovered that I could bring a lot of my previous graphic design knowledge and other experience to VR and just needed to upskill. It will be different for everyone. In this post, I’ll provide guidance on getting your first VR Designer job based on my experience. Believe that it will happen for you, and it will. Mindset is key. Not every step has been easy for me, but it can be fun when you believe in yourself and find joy in VR. If you’re ready, let’s get going!

Get focused

First, it’s time to get focused. When I initially began talking to people about my desire to enter VR, I wanted to do anything and everything. I just wanted to be a part of it. Enthusiasm is appreciated, but it can confuse potential employers from getting to know you, and make it less likely for them to hire you. Whatever your background or interest, it’s possible to find a need for it in VR. Ask yourself, how does VR tie into what I already know, do, and love? What aspects of VR production do I like best? My focus landed on 3D Designer and Technical Artist type roles. Since I don’t want to be limited to one aspect of production, I can be in both the art and development sides. It was beneficial for me to take the XR Foundations Developer course (in addition to the VR Designer course) because it taught me coding to improve my interactions when designing a game. If you still aren’t sure what to do, research what others are doing. Start to follow people on LinkedIn who have roles that interest you and reach out to them. Please know that the community is friendly, so don’t be shy. Many of us are still learning, especially as the tech quickly advances.

Do the work

In this ever-evolving industry, learning will be ongoing. If you enjoy that, you’re on the right path. You may already have skills to build upon, and others may be brand new. No matter what experience you have, showing off recent VR work is important. I’ve committed myself to a growth mindset that keeps me learning and experimenting, which has made it easier to create new work. For starters, complete a fully designed prototype that demonstrates your skills in VR. In my case, I also included a couple of 3D models. XR Terra can help you achieve this, or you can do so independently. At first, it can be daunting to read the many programs and skills listed in a job description. Unity is the game engine most used for XR applications, and Blender is great for 3D modeling. The best part is that they’re both free and have large communities online that serve as resources for training and troubleshooting. Once you are comfortable in these environments, the transition to others will be easier to take on later.

Brand yourself

Now that the work is done, it’s time to display your creations and tell people about yourself. Whether you like it or not, how you present yourself in-person and online establishes your personal brand. Once at an interview, my Instagram posts were mentioned. The hiring manager commented that I was experimenting a lot with my art and XR and thought that was cool. Companies will check out your social accounts but think of this as an advantage and a way to show what you know. I’d caution emphasizing old skills unless you want to keep doing them. Despite my years of experience in traditional graphic design and marketing, I purposely left this out of my portfolio. I didn’t want to be confined to those roles. Remember what you chose as your focus and stick to that. As for which tools to use, begin with an online portfolio and LinkedIn. At a minimum, fill out everything on your LinkedIn page and set up job notifications. Then you can start commenting on others’ posts and create your own. I use Squarespace for my online portfolio, but there are other options too. Be sure to explain what you did on each project, whether it’s professional, personal, or student work. They are all valid. It’s how you present these projects. When you clearly communicate what you can do, it’ll be easier for others to visualize you in the role.

Network with others

I’m an introvert who finds it easy to talk with others equally jazzed by VR because the topic is so interesting to me. There are many places beyond LinkedIn to meet people. Participating in game jams and hackathons is another way, and attending events held by organizations like my personal favorite, XR Women. Conferences can be expensive when you are starting out, but during the height of Covid, I met wonderful people at these gatherings online. Some still offer the online option. Spatial Ape, a mini conference-type VR space, is where I met Peeka VR. I thought what they were doing was awesome and reached out to them through their website. After a few months went by, they set up an interview with me. Now I’m creating 3D environments and effects for their PeekaSeeks VR experience as their Technical Artist. It’s great how that worked out! Talking with others builds relationships but is also a way to share your uniqueness and how you can help. I’m always meeting people because I like learning about them and their cool projects. Networking isn’t just an avenue to obtain your first VR job but a chance to make friends. Just keep talking to people, and don’t forget to check in with them too.

Listen to the conversation

When the VR spark hit me, it was like drinking from a water hose on a summer day. I had a thirst for it and couldn’t take it all in, even though I wanted to learn everything and stay up to date. It can be overwhelming at times with the influx of information, and impossible to keep up. That’s ok, and the nature of having so much information at our fingertips today. I subscribe to newsletters like VR/AR Association, Road to VR, and Immersive Wire for an overview of the hottest news. Some of these also include job listings. Over time, you’ll understand your preferences. The most compelling news and topics will naturally stick out and call your attention to further guide your next steps.

Throw your hat into the ring

Go ahead and apply for jobs, many of them, but don’t just take anything that says “VR.” I share the excitement, but you can use some discernment. What can the position offer for your personal growth? Does it sound like a good place to work? How can it keep you moving forward on this path? And what about internships? I’ve noticed that larger companies tend to have paid programs that are structured and teach a lot. This is great for new grads and possibly career changers. If you take an unpaid gig because you want relevant work on your resume, I understand. Make it worth your time by learning from the company and coming away with a portfolio piece that you’re proud to share. Here’s a helpful post about how to decode a VR Developer job posting.

In conclusion, I encourage you to keep going and try not to get discouraged when things get tough. Enjoy what you are doing in VR. Stay patient and persistent. And any failure will teach you what to try next and how to alter your strategy. You like games, right? Think of it as a game. Just do your best, and the right people and opportunities will show up to get you that first job. 

If the pathway still seems daunting, I highly suggest getting started with our VR Designer course. I know how overwhelming it can be sifting through the multitude of free Unity tutorials and still not knowing where to begin. XR Terra can provide structure and highlight what you need to know that will help you get started quicker. Those who learn from live instruction and community support will find this a great fit. I’m still friends with people I met as a student at XR Terra.

Best of luck to you on your VR journey. Hope to see you there!

 

// image by AI generator MidJourney

Examples and use cases for how teachers around the world have adopted AR, VR and XR in education

June 7, 2022
teacher with students

Learn about extended reality (XR) and how it is enhancing k12 education.

Then let us help you gain the skills and confidence to introduce your students to the future!

Extended Reality (XR) – including the augmentation of reality with superimposed images or text (AR), and the creation of entirely immersive virtual worlds (VR), has made its way into k12 education. 

XR technologies touch every grade, every subject, and every student. Augmented reality and virtual reality have allowed students to be immersed in their lessons, resulting in improved engagement from students of all abilities.

If these terms are unfamiliar, you are not alone. These posts will help give an understanding of the basics of VR and AR: 

We understand that it can be overwhelming to understand how XR can fit into a teacher’s daily lessons. Teachers are enthusiastic about new strategies to help their students, but time and resources are often an obstacle. We are here for you!

 

XR Terra, in partnership with Verizon, wants to help educators and administrators build a fundamental set of skills and the confidence to engage VR and AR as amazing learning tools in their classrooms. Our goal is to create a supportive learning community for educators that will propel their learning, foster excitement, and inspire them to apply their new skills in classrooms during the school year 2022-23. See more about our free summer professional development here: https://www.xrterra.com/programs/teachers/

 

Although unfamiliar to many, XR is not exactly new to education. It has moved quickly from research and development, past trials, and into the mainstream. Here are some examples of growing momentum in public schools, starting in the 1990s and into 2022:

  • A 2021 article in Education Sciences assessed a teacher-created augmented reality application for high school students to explore vector geometry. The project demonstrated students’ ease of use, support for classroom access and even potential for home schooling. https://files.eric.ed.gov/fulltext/EJ1307328.pdf
Examples and use cases for how teachers around the world have adopted AR, VR and XR in education

Gain the skills and confidence to use XR in your classrooms! We invite all educators to join us this summer for some amazing professional development offered at no cost. Please visit our website for details and to register: https://www.xrterra.com/programs/teachers/

 

 

We welcome partnerships with our educational community. For more information about XR Terra’s commitment to building a supportive learning community for educators, contact Hakan Satiroglu at 617-901-0301 or hakan@xrterra.com

Top List of Game Jams

May 9, 2022

Top List of Game Jams – What’s your Favorite?

Whether you want to become a game developer or use your Unity skills for enterprise applications, participating in a Game Jam is a fun way to work on your skills and get to know other amazing developers! Games are often harder to make than typical business applications, and so you’ll really sharpen your skills when you make them, and everything you learn is transferable. Build your skills and have a game to play after, it’s a win-win.  

Hold up –  let’s answer this question first: What is a Game Jam?  A Game Jam is similar to a Hackathon, but where people come together to try and make a video game from scratch. They’re short, usually 24 hours to one week, and centered on a theme. Most Game Jam submissions are judged and there are often prizes. Participants generally have a wide variety of backgrounds, ranging from those who are already game developers to designers, programmers, artists, and writers. Game Jams are exciting, competitive and fun!

Alright, you’re bought in, let’s learn more about Game Jams! Here at XR Terra, we think the best way to learn about Game Jams is to participate in some! 

We compiled a small list of sites where you can find jams:

  • Unity hosts Showcases on their Unity Play platform, often featuring prizes and/or assets from the likes of Will Wright and Universal.
  • Itch.io hosts dozens of game jams at any given time, all online. Their interactive Jam Calendar lists literally hundreds of game jams at a glance!
  • Indiegamejams is a comprehensive and frequently updated list of game jams both around the world and online.
  • The gamejams subreddit is updated less regularly than indiegamejams, but it is another good source for finding jams.
  • Ludum Dare is a very popular long-running online jam and community. The “competition” (which is very supportive) runs every three months and lasts for 72 hours. The community submits ideas for themes and then votes to select a new theme each time.
  • Global Game Jam is the biggest game jam event in the world. It takes place every January

 

Game Jams are free to sign up, so find one starting soon, put together your team and get jamming! Do you have other recommendations? Let us know @ hello@xrterra.com!

 

Questions about XR Terra or our programs? Contact hello@xrterra.com.

 

XR Terra is a Unity Authorized Training Partner. 

Best hardware to become an AR or VR developer

December 23, 2021 - By Casey Armstrong
become a vr developer

Kudos to you! It’s exciting to see that you are considering becoming an AR  or VR developer. We look forward to helping you navigate the world of XR development and design, starting with hardware advice…

 

Side note: You might notice that this is a long article, but do not fear! We are here to help. We wrote this as a guide to help potential students learn about their hardware situation, but we are also here to talk with you if you get stuck.

At any point, you can reach out to support@xrterra.com, and we can advise you on your hardware buying decisions.

 

So, you want to learn to develop for VR or AR … One of the first steps in your journey, will be figuring out if you need to buy anything in order to get started. We’re guessing you have a few questions, such as:

  • Is my computer powerful enough for VR development?
  • How do I connect my VR headset to my computer for development? (Do I actually need the Oculus link cable or will a 3rd party cable work?)
  • Does my phone support Augmented Reality development? (Do iPhones work for augmented reality development?)

And, we are eager to answer these questions, but before we do, we first want to make sure that we don’t waste any of your time!

Not looking for a lesson in XR hardware right now? Rather, do you just want the best recommendation and to go ahead with it? If so, then here it is, here’s the hardware you need to become an AR or VR developer at XR Terra:

Hardware Compatibility

The first thing to consider is device compatibility. Does your XR device match with your computer hardware? Check out this chart to see where you fall:

Type of phone

 

In addition to the information above, remember that your phone must also be able to work with ARCore https://developers.google.com/ar/discover/supported-devices

Or

ARKit if developing for the iPhone

 

Now that we have our bases covered, let’s jump into it! 

Hardware requirements for developing XR applications with Unity boils down to 3 Things:

  1. Your Laptop or Desktop Computer
  2. An SSD Hard Drive (with lots of Free Memory)
  3. Your XR Device / Its Peripherals

laptop for a vr developer

1. Your Desktop or Laptop

 

Before you make the decision to make any large purchases, keep in mind that most PC and Mac computers will be compatible with the software used in this course. 

 

To check if your machine is compatible, navigate to the Unity System Requirements document for Unity 2020  LTS and select ‘desktop’ to reach the minimum required hardware.
 

In addition to the specs listed by Unity, your machine must fulfill these other basic requirements:

 

Storage Requirements : 30GB SSD onboard ( not cloud storage )

USB : Port Minimum 1 x USB 3.0 or 1 x USB C ( Based on Mobile Device / VR Headset )

Any Webcam

Mouse Middle Scroll Wheel ( needed for Unity navigation )

 

However, that is certainly not the end of the story…

Since you’re reading this, you’re probably planning to go all-in on XR development, so we have a much better list of computer specs to aim for:

 

Graphics Card: NVIDIA GTX 970 or greater

CPU: Intel Core i5 (sixth generation or newer) or equivalent

Memory: 8GB RAM or more

Storage: 256GB SSD or more

Video Output: DisplayPort 1.2 / Mini DisplayPort, HDMI

USB Port: Minimum 1x USB 3.0 port, 1x USB C

Connectivity: 802.11ac 2.4/5 GHz wireless adapter

Operating System: Windows 10 preferred

Other: Webcam

 

Recommended Budget Option for using Oculus Link (which will allow you to playtest in Unity as well, making you a faster VR developer):

 

Acer often sells the “Acer Predator 300” refurbished/recertified through their website or on Amazon. Keep in mind that this laptop is sold with different specifications in different places. So, we recommend that you double-check that the laptop you are buying, whatever the name listed, has at least the above specifications listed in its product description.

 

2. Is there Space on Your Hard Drive?

 

You will want lots of space on your hard drive for XR development. Unity, 3D Models, design programs like Blender and Illustrator, and Visual Studio (and XCode if you have a Mac) will all fill-up your computer’s memory pretty fast! So, make sure you have at leaset 30 GB or more of onboard memory. 

 

Also, you will want an SSD (solid state hard drive) over a HDD (hard disk drive) because it is much faster. Speed will be very helpful when developing because you will be working with large files and large programs as part of your regular XR related workflow.

3. How do I pick the right VR device & AR device?

 

VR: While we suggest keeping it simple by purchasing the Quest 2, we can help you work with other headsets/platforms such as Vive, Valve, or Windows Mixed Reality, Pimax, etc. However, keep in mind that most of our lectures and supporting materials are targeting development for the Quest platform.

 

AR: While we suggest keeping it simple by purchasing an older/refurbished phone (from Amazon or other online retailer), such as the Pixel 3 to name a good example, any ARCore or ARKit compatible phones will work. We will help you navigate building for other platforms such as the Hololens, etc., but that may have to be outside of the everyday lectures and may be more one-on-one and involve more troubleshooting, etc.

 

Conclusion:

 

Hopefully, this guide and the FAQ’s below will help you to get better acquainted with your hardware and help you understand your hardware needs to become an AR or VR developer. We know you can make the right decision! Nevertheless, buying a laptop or desktop, phone, and XR equipment is a big deal! It requires some thought. So, we are here to help if you get stuck.

Please contact support@xrterra.com with any questions. We are happy to help!

 

Hardware FAQ

  • I have an older computer. Can I still use it as a VR developer??

  • Possibly! See the suggested specs listed earlier in the article.
  • And, read here for the minimum requirements for Unity.
  • Please reach out if you are still unsure.
  • Do Mac computers work for XR development?

  • Yes, but building for XR with Unity is much easier on a Windows PC. 
  • First, determine if your Mac is powerful enough to meet the minimum specs suggested earlier in this article.
  • Second, see the hardware compatibility guide at the top of this article to see if you are ok with some of the limitations it may present.
  • If you are confused about whether or not to use your Mac in the course, then please reach out to support@xrterra.com.
  • Why is it harder to develop for VR with a Mac?

    • If your VR headset is a standalone (running an Android OS), you can build and deploy an .apk file and upload to the headset via a USB C cable. This method, called ‘side-loading’, will take longer, slow you down, and feel less intuitive. 
    • Put another way, on Mac’s, you cannot playtest using Unity (directly to the headset) like you can on an Oculus Ready Windows PC. 
      • Playtesting is a method of quality control that takes place at many points of your development and design process. As you build VR apps, you will want to quickly check what your changes to the code are doing to your application. Without Oculus Link (which Mac cannot have/run), you will simply have to wait longer for the game to compile each and every time you want to see what your changes did to the VR app, etc.
  • Should I get a desktop or a laptop for XR development?

  • Both options are good, but laptops have a slight edge simply because manufacturers know that laptops sell well. So, laptops offer more competitive pricing, and they perform just as well in most cases.
  • It’s also hard to beat the portability of a laptop vs. a desktop computer.
  • Note: Laptop fans might be louder than desktop computer fans.
  • How can I be budget conscious when shopping for a new laptop or desktop?

    • Shop around. Ever since the pandemic started and it’s associated supply chain issues, it has made computers and computer parts more expensive, and price fluctuations can be unpredictable.
    • The only way to combat this is to spend more time shopping and to be more patient, etc. Explore options from multiple online retailers, and search both refurbished and new options.
  • Why do you recommend the Quest 2 for new VR developers?

    • You can use any VR headset you want, but we’ve focused on the Quest 2 because it’s the most popular, the most affordable, and has the added benefit of running stand-alone, or tethered to a PC. The dual nature of stand alone and tethered (i.e., Oculus Link) allows you to use the Oculus Store as well as the Steam store for a much larger library of apps and games.
  • Do I need a Facebook account to use the Quest?

  • Currently, yes. However, Facebook accounts will not be required soon. Meta/Facebook will not require a Facebook account starting sometime in 2022. You can read more about this in this article.
  • What AR compatible phones do you recommend?

    • Budget: Pixel 2 or 3…
    • Daily Driver: A Pixel 5 or higher. 
    • If you want a big screen or a Tablet 
    • Longevity: The more modern the phone, and the higher the quality, the longer it will last and receive software support and security updates.
    • Development Phone: If you want to save money, and you consider this a phone only for development, the Samsung Galaxy S8 or 9 is a popular option that devs often use to do mobile development because it is such a popular android phone.
  • What is Oculus Link? Is it required? Does it require a special cord?

    • More information on Oculus link can be found here.
    • Oculus Link is a software program that enables you to turn your Quest VR device into a PC VR experience by tethering your Quest to your PC.
    • Oculus Link works via a high quality USB C cable or an official Oculus Link cord.
    • It is not required.
      • Instead of Oculus Link, you can use any USB C cable is needed to side-load .apk files to the headset.
    • A high quality USB C or Oculus Link cable is needed for tethering to a PC, although now you can wirelessly connect your Quest to a PC (provided you have a fast Wifi-5 or preferably a Wifi-6 connection).
  • What’s the difference between using Oculus Link for gaming and using Oculus Link for developing with Unity?

    • They’re the same, using the Oculus Desktop (Windows) software. The software outputs the graphics through the cable to the headset (like a second monitor).
    • For gaming, you’ll be playing PC VR titles, all processing is handled on the PC’s GPU and output through the link cable to the headset.
    • For developing in Unity, you’ll be able to playtest your app directly to your headset (if you’re on a PC).
      • Without Oculus Link, you cannot playtest using Unity directly to the headset.
        • Playtesting is a method of quality control that takes place at many points of your development and design process. As you build VR apps, you will want to quickly check what your changes to the code are doing to your application. Without Oculus Link (which Mac cannot have/run), you will simply have to wait longer for the game to compile each and every time you want to see what your changes did to the VR app, etc. 
        • Check out this video demonstrating what playtesting in Unity looks like with Oculus Link.
  • Does Oculus Link work on Mac?

    • No (unless your Mac has Bootcamp and also has Windows installed). However, we do not recommend trying this. There are no guarantees that that would solve all issues,etc. If you want to use Oculus Link, we recommend sticking with a PC.
  • What software can I use to test my computer to see specs, etc.?

  • Does what type of development I want to do affect what kind of hardware I should buy?

    • Yes, VR and AR each require specific hardware. Please see the above descriptions for more information.
  • What’s the best graphics card for VR?

  • What’s the best CPU for VR development?

    • i7 or Ryzen 7 are recommended
    • However, i5 and Ryzen 5 (or lower) will be acceptable (without Oculus Link) for Windows, and any CPU for Mac will also be fine
    • For a recent article on the best CPU for VR in 2021, check out this article.
  • What about RAM?

    • 8GB is workable
    • However, we recommend 12 or 16GB of RAM if possible.
  • How should I think about cost when budgeting for my VR hardware?

    • Computers are a big investment, so plan accordingly.
    • If you plan to develop for XR, then a more modern device and computer will save you a lot of time and guesswork, etc.
    • However, keep in mind, if XR is just a hobby for you (or something you are just trying out), you may want to play-it-safe by sticking with low-budget equipment (or the equipment you already have) because computers are improving and getting less expensive at a rapid rate. Anything you buy now will quickly lose value in the next few years.
  • Should I build my own computer?

    • In the recent past, this was a more viable idea. However, with recent supply chain shortages, it is now usually less expensive to buy a pre-built laptop or desktop machine.
  • Do I need more than one computer-monitor? Why or why not?

  • Most VR developers will want more than one monitor for Unity VR development, two monitors are recommended (or more). This is especially helpful when troubleshooting. It is also helpful when using your code editor, a GitHub client, or other related software. 

 

Anything we missed? Any remaining questions? Please let us know at support@xrterra.com

Get Ready for the Metaverse!

December 21, 2021
Your XR Learning Path

Are you career-ready for the Metaverse? Join our upcoming bootcamps to be ahead of the curve. 

Get Ready for the Metaverse!

Get Ready for the Metaverse!

Are you career-ready for the Metaverse? We’re excited to announce restructured XR bootcamps to help you upskill for the future. Upcoming bootcamps start January 3rd – just in time for a New Year’s resolution to take your career to the next level! 

XR Terra Co-Founder and General Manager Hakan Satiroglu says, “With the explosion of everything ‘metaverse’, our small community of XR professionals needs to grow to meet the demands of the marketplace.” 

We’re now offering the following 8-week bootcamps to help students upskill into the world of extended reality:

  • Virtual Reality Developer
  • Virtual Reality Designer
  • Augmented Reality Developer
  • Augmented Reality Designer

Students can combine bootcamps to become an expert in the designation of their choice. Hakan says, “We offer bootcamps to help students on their various XR learning paths based on their current skill level and goals. Some students will choose to focus solely on VR or AR by completing both of the respective designer and developer bootcamps. Others will want to focus only on the designer or developer role and complete both VR and AR bootcamps for their role of choice. There are now learning paths for each person’s goals.”

Each bootcamp includes live instruction, group exercises, team projects, and co-working sessions. Students will complete 2-3 industry-ready projects to add to their portfolios, preparing them for a career in XR.

 

Seats are limited — save yours today at xrterra.com! 

 

Questions? Contact hello@xrterra.com.

 

XR Terra is a Unity Authorized Training Partner. 

VR Holiday Gift Recommendations

December 15, 2021 - By Kirk Membry

It’s Holiday Season and the Metaverse is upon us.  If you’ve already gotten a VR headset or are getting one, here are some of our suggested upgrades to improve your VR experience.

VR Holiday Gift Recommendations

VR Headset

Meta Quest 2 (formerly Oculus Quest 2)

Why?

It’s the most affordable headset on the market right now.

It’s standalone – it’s an Android device behind the scenes and can run applications and games untethered, i.e. this does not need a powerful PC for a great experience.  This makes it a great device to take to the family for the holidays.  Make sure you have a case for it to protect your investment.

When you’re ready to take your VR experience to the next level you can tether it to a VR ready PC via USB C, or wireless with a strong Wifi connection to play PC based VR titles.

There are 2 models to choose from (technically 3 models)

  • $299 USD – 128GB – this is the new base model
  • $399 USD – 256GB – double the storage capacity for loading more games and apps
  • $199 USD – 64GB Refurbished
    • This was the original base model, no longer available, you can find refurbished models exclusively on Walmart’s website

While there are higher spec headsets on the market, because of the hybrid nature of the Quest 2 (standalone or tethered) this gives you the best of both worlds, especially for the low cost.

VR Holiday Gift Recommendations

Replacement Head Strap

BOBOVR M2 Pro Battery Pack Head Strap

Why?

The Quest 2 native head straps have been prone to breakage over time.  They’re also not that comfortable. The BOBOVR M2 head strap is much more comfortable utilizing a halo head strap design.  It also has a magnetically attached battery for fast swapping and extending your VR sessions.  The weight of the battery is set to a 50/50 balance between the headset and the battery so you won’t get neck fatigue from long gameplay sessions.

There are other head straps on the market but most require additional hook & loop straps to hold a spare battery, the M2 Pro has a magnetic mount on the back, you can add or remove a battery without even taking off the headset, it’s that easy.

$59.99 USD – BOBOVR M2 Pro Battery Pack Head Strap (comes with a 5200mAh battery)

$29.99 USD – BOBOVR B2 Battery Pack – Spare battery so you can play even longer!

VR Holiday Gift Recommendations

KIWI Design Elite Head Strap

Why?

If you don’t need or care for additional battery power the KIWI head strap is an excellent alternative to the standard strap or the elite strap from Meta directly.

It also has a front hinge to easily lift the headset a bit to sneak a peek at your phone or quickly look at something on your computer while developing for VR.

$44.98 USD

VR Holiday Gift Recommendations

Case

BOBOVR C2 Carrying Case

Why?

While some models of the Quest 2 come with a case, if you swap out the head strap, chances are it won’t fit.  The C2 Carrying Case is designed to accommodate the M2 Pro Battery Head Strap and even has a slot for an additional battery pack in it.

If you’re going to be traveling this holiday season, you’ll want to protect your gear and this case does a great job of packing everything into a tight design that you can slip into a backpack.

VR Holiday Gift Recommendations

Lens Protection

Orzero Quest 2 Lens Cover

Why?

The lenses in a VR headset are basically magnifying glasses. You should NEVER leave your headset facing towards an open window, as direct sunlight will permanently damage the headset’s screens.

Chances are you’re not storing your headset in a case all the time, so invest in a little protection to protect those lenses.

$8.99 USD

VR Holiday Gift Recommendations

Controller Specific Add-ons

Table Tennis

There are many add-ons for VR controllers.  Lately I’ve been playing a lot of table tennis in Eleven.

I picked up a 3D printed table tennis paddle grip on Etsy, but you can also find them on Amazon (AMVR is one of the commercial versions).  You attach your controller to the grip with Velcro and it gives it a more natural balance as if you’re holding a real table tennis paddle.

VR Holiday Gift Recommendations

VR Cover Controller Grips

If you play energetic games like Beat Saber these grips give you added security that your controllers will stay in your hands.

$20.30 USD

Other Add-ons

There are many other add-ons for VR controllers such as gun stocks.  Be careful with how they mount, sometimes inserting and removing the controller from the housing can put a lot of pressure on the tracking ring and risk breaking it.

VR Holiday Gift Recommendations

Be Safe

Make sure you have a clear area to play, you don’t want to roundhouse the dog or body slam the Christmas Tree.

One last item on the list is a VR mat.

$65 – XPACK VR Mat

Why?

It’s a 35” round anti fatigue mat with texture on one side. The texture helps you stay oriented while in VR (if you’re barefoot or wearing socks you can feel the texture to know which direction you’re facing in the real world).  You can also kneel down quickly since it’s a soft foam, perfect for fitness games which tend not to have you moving all over in your house.

Happy Holidays

Whether for yourself or the aspiring VR enthusiast in your life, these accessories and add-ons will go a long way in making their VR experiences that much better.

Enjoy!

XR Terra’s Alysia Ordway Presents at Cape Cod Technology Council

May 22, 2021

It’s fitting that XR Terra has been making the rounds on the Cape, virtually via Zoom, as interest in extended realities continues to grow.

Alysia Ordway, Director of Strategic Partnerships, was invited to present to the Cape Cod Technology Council on May 7.

For the Cape Cod Technology Council’s “First Friday” event, Ordway spoke about building the next generation of XR talent to its members, who are leaders, experts and advisors driving technology entrepreneurship, education, innovation and policy on Cape Cod. They were interested in knowing more about XR and why businesses must prepare for it, as well as how VR and AR are already transforming global industry and how the demand and opportunities for talent are exploding.

Ordway not only had answers, but solutions to many members’ questions. When a teacher from the Cape Cod Regional Technical High School asked about what skills should be included in high school curriculums to help prepare students for study in XR, Ordway was able to share about XR Terra’s pilot program in the summer of 2020 for high school students. Participants not only learned the Unity Technology platform, but also important lessons about attention to detail and persistence.

“What we learned last summer is that you (high school students) don’t need to necessarily know how to code (to design an interaction), but the more you know how to code, the more you can do with the technology,” she said.

She pointed out that foundational skills and knowledge of certain programs and languages, like Blendr and C#, , are necessary for XR Terra’s 12-week bootcamps. However, XR Terra has developed a new Introduction to XR program, which doesn’t require previous design, development, educational or professional experience, and is a great way to gain exposure to creating in XR.

Here is the video of the event:

XR Terra Continues Successful Scholarship Program in 2021

May 12, 2021
XR Terra - XR Training Programs

XR Terra is accepting applications for scholarships for women and Black creators, further demonstrating its commitment to increasing equality and diversity in the field of XR.

“We realized early on that we have an opportunity to effect real change in XR by assisting groups that have been left behind in other tech fields,” said Hakan Satiroglu, co-founder and chief executive officer, XR Terra.

Almost immediately following XR Terra’s founding in 2019, Satiroglu identified four groups to assist and encourage through scholarships: women and Black creators as well as Latinx and immigrants. In 2020, thanks to $10,000 in funding from Unity Social Impact, which XR Terra matched with almost $20,000 in additional funding, over a dozen Black Creator scholarships averaging over $2,000 each were provided to students enrolled in XR Terra’s AR and VR developer and visual design programs.

For 2021, XR Terra has pledged to, at a minimum, double its funding for scholarships.

Sara Khorasani looked to XR Terra to gain the programming experience she needed to bridge the gap between her bachelor’s and master’s degrees in mechanical and civil engineering and the Ph.D. she is currently pursuing in human-computer interaction (HCI) and adaptive learning interfaces in VR. The scholarship she received to attend XR Terra’s AR x VR developer bootcamp further affirmed her studies — and she believes advocating for women to engage in XR now is critical.

“XR is truly at its infancy, so we still don’t know in what ways it is going to change the world,” said Khorasani, a co-founder of Gamyra Tech, a simulation technology startup with roots in Formula 1. “Bringing diversity to XR will ensure the creation of diverse experiences and hopefully the mass adoption of this powerful technology.”

A 2018 report from the Pew Research Center, “Women and Men in STEM Often at Odds over Workplace Equity,” found that although women have made significant gains in STEM fields, they’re still underrepresented in computer-related occupations, filling only 25 percent of those positions. While African Americans make up 11 percent of the U.S. workforce, they represent 9 percent of STEM workers and fill only 7 percent of computer jobs.

“The in-demand skills our students gain, and the professional portfolios they build, make them especially attractive for positions in VR and AR,” Satiroglu said. “Knowing that we’re doing our part to establish a trend of women and Black creators in XR is incredibly exciting.”

Scholarship applicants must meet set requirements, including financial need, have a passion for technology, and be admitted to XR Terra’s bootcamp program. To see if you qualify or to get more details about our programs, please visit xrterra.com or contact XR Terra at hello@xrterra.com.

XR Terra launches Introduction to XR to provide ground-level entry to aspiring XR professionals

April 27, 2021
XR Terra - XR Training Programs

The four-week intensive online program opens the door to students without any prior coding or design experience

BOSTON, MA, April 27, 2021 — Education and training provider XR Terra today announced the launch of its newest program, Introduction to XR. This entry-level online course helps students design an augmented reality application without any previous design or development experience.

In just four weeks, you can design an AR application, even if you’ve never written a line of code.”

Virtual reality and augmented reality technology (together known as XR or extended reality) are expected to contribute over $1.5 trillion dollars to global GDP in the next decade. XR Terra is committed to lowering the barriers to entry into this growing field by teaching XR fundamentals to anyone interested in learning them.

“This program is perfect for someone who has seen the potential of XR but doesn’t have much prior experience,” said XR Terra Co-founder and President Hakan Satiroglu. “In just four weeks, you can design an AR application, even if you’ve never written a line of code.”

The first cohort will start on June 1st, 2021 and will include five hours of intense instruction from industry leaders each week. The class covers four weeks and culminates with the completion of a team augmented reality project that requires knowledge of key concepts of design and development while utilizing the Unity platform. For more information, visit xrterra.com or contact us at hello@xrterra.com.


Founded in 2019, XR Terra empowers the next generation of XR talent through industry-driven education and training programs. Introduction to XR adds to its ongoing efforts to increase access and inclusion to XR technology. Other initiatives include a Black Creators scholarship and XR for Her, a tuition discount for women in tech. Interested applicants can visit xrterra.com for enrollment information.

 

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