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XR Foundations: Designer

Please send me information about the XR Foundations: Designer program when it becomes available.

Interested In a private cohort for your company?

What you’ll learn

Learn from our enthusiastic instructors the latest tools and techniques used by today’s leading VR Designers. Create VR-ready assets, interactive experiences, UI, and more. With a combination of live and pre-recorded classes we’ll give you the tools to build your own VR world.

  • Materials and Texture Maps
  • VR lighting and optimization
  • Creating and importing Custom Objects
  • 3D and 2D UI

Course Details

This course teaches you the core concepts of VR design in Unity. Over 8 weeks, you’ll create a personal project and a team project in collaboration with the VR Developer cohort. You’ll learn how to utilize the XR Interaction Toolkit, implement UI/UX, basic animation, Lighting, VFX & Post Processing, LOD Groups, Spatialized Audio, Optimization techniques for VR, and how to craft your own Avatar. The first class of each week focuses on learning core concepts. The second class is working in teams on projects.

Week 1

Introduction to Unity, version control, and XR project development with a 360 video project.

  • Install and setup Unity
  • Version control setup with GitHub
  • Creating a Unity 360 video project

Week 2

You'll learn the basics of project creation, including storyboarding and how to plan out an application. Week 2 is when you learn to work in a team and delegate tasks while working in Unity.

  • Storyboarding skills
  • Team work
  • Complete an interactive 360 narrative project

Week 3

Get setup with Oculus and Unity Pipelines, walkthrough the XR Interaction Toolkit, and begin our first steps in Unity VR. You'll cover all the aspects of setting up VR projects.

  • Rendering Pipelines
  • XR Interaction
  • Texture maps, Materials and Shaders
  • Level of Detail (LOD) groups in Blender

Week 4

A busy week focused on objects in Unity, and manipulating how they look, including their level of detail at a distance. Plus an intro to Unity's Physics Engine. We will also do a deep dive into Lighting.

  • Lighting in Unity
  • Baking lighting
  • Reflection Probes

Week 5

Introduction to Prefabs, a way to store GameObjects as reusable assets. We'll show you how to use Unity's Animation system to move objects around in your scene. We'll demonstrate how to use Particle Systems and Post Processing to add visual polish to your scene.

  • Learn the basics of animation
  • Use Prefabs
  • VFX and Post Processing

Week 6

We'll cover how users represent themselves with Avatars. Learn how to implement 3D audio in Unity as well as how audio spatialization works in VR. We'll cover Unity's Canvas system for UI, as well as how to make your UI more responsive with animations.

  • Multiplayer VR in the Metaverse
  • Spatialized Audio
  • UI and the Canvas system

Week 7

Create the complete user experience by building avatars and designing an onboarding experience. Plus dive deeper into Unity' Physics capabilities to create surprisingly delightful interaction.

  • Create an optimized VR Avatar
  • Uploading to store
  • Optimizing techniques and Level of Detail (LOD)

Week 8

During the final week we’ll take the opportunity to have an open Workshop and fine tune each of the projects. Instructors will be available to answer your questions and assist you on bringing your projects to completion.

  • Complete your multiplayer VR experience
  • Present 2 polished portfolio ready pieces

We have financing and scholarship options available

Requirements

Applicants must meet the following program prerequisites to qualify for the program.

Required

  • Familiarity with sketching storyboards and design layouts
  • Experience with designing assets and basic design theory
  • Knowledge of 3D Modeling Software, Rendering Software, or Application Design Software
  • Experience with some of the following: Adobe Programs, Sketch, Figma, or Framer

OPTIONAL/PREFERRED

  • Experience with Lighting or Material Design
  • Experience with 3D Asset Modeling software such as Blender, Rhino, Maya, or Similar Program
  • Experience with Animation Process

XR Terra is on a mission to empower the next generation of XR talent through innovative programs and partnerships.

Founded in 2019 in response to the growing need for a structured, outcome-focused training program to educate aspiring XR professionals.

We are a team of XR experts, edtech and worktech professionals and passionate entrepreneurs that believe in creating impactful learning models for the digital world.

Benefits

Portfolio Projects

You’ll leave with multiple portfolio ready projects and the skills to build more

Office Hours

Weekly office hours and 1:1 sessions for your specific questions

Networking

Guest speakers, industry experts, and access to our alumni community upon completion of the course

Alumni Discounts

All alumni receive discounts on subsequent classes or workshops

Mentoring

We’ll work with you to help you develop your Metaverse career in the right direction

HACKATHONS

Alumni have access to our quarterly hackathons building exciting XR projects for nonprofits

Tuition And Financing

VR Designer 8-Week Bootcamp Includes:

  • 48 Hours Live Online Instruction
  • Weekly 1-on-1 Sessions
  • Engagement with Industry Partners
  • Career Services
  • Partial Scholarships Available
  • Tuition: $3499

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